Unite is a place for developers to gather and unlock the full creative potential of the Unity engine, meet up and brainstorm with Unity experts and industry leaders, and get a peek at what Unity will bring you in the future.

Unite 2017 is returning to the city of heights, Shanghai, on May 12 – 13, with a Unity Training Day on May 11.

►Unite Shanghai now has 3 days and more than 70 top-notch presentations, to give you more insight into Unity than ever.

Get first-hand information about new plans, features and improvements, get engaged in profound talks, and brainstorm with the best of your peers.

Inspiration, brain ticklers, a brand new game showcase, and networking parties that will sweep you off your feet!

Come and connect with your fellow artists, creators and programmers, learn from experts across all forms of entertainment and walk away with the knowledge and tools you need to boost your creative success.

Conference Tickets


Phase II

(4/16 – 4/30)

Phase III

(5/1 – 5/11)

Unite Pass

(Access to all technical sessions and Keynote from May 12th to 13th)
¥800 per pax ¥1200 per pax

Unite Pass (Group Purchase)

(Purchase ≥ 3 unite passes to enjoy 20% off)
¥640 per pax ¥960 per pax

Keynote Only

Free Free

Training Day – VR Masterclass

¥200 per pax

Training Day – Basic Unity

¥200 per pax

Register Now


Agenda Overview

Data Time Session Topic
May 11 9:00-17:00 VR Masterclass Basic Unity
May 12 09:00-11:30 Keynote
13:30-18:00 Technical Session I  Technical Session II  Case Studies Session  VR/AR Session   EDU Session
20:00-22:00 Unite Party
May 13 09:00-18:00 Technical Session I  Technical Session II Case Studies Session  VR/AR Session


Case Studies Session, 7th Floor Grand Ballroom I
Date Time Session Topic Speaker
May 12 13:30-14:15 How to Make Successful Products Continuously - From Tianlong 3D to Zhuxian Tong Qing
SVP, Perfect World
14:15-15:00 Head to the World with Unity: Experience Sharing in R&D Efficiency and Monetizing of Small Team In The World Song Xiaoxiao
CEO, YoMob 
Qian Kanglai
CTO, Soulgame
15:00-15:45 Dragon Nest Performance Optimization Pang Chihai
Engine Develop Engineer, Huanle
15:45-16:30 Next-level Cartoon Rendering Technology in Unity 5 He Jia
Technical Lead, Mihoyo
16:30-17:15 Exploring the Audio-visual Language in the VR Environment of the Game Engine Mi Li
Co-founder CCO \ Director, Pinta Studio
17:15-18:00 Honor of Kings: Technical Dive Deng Jun
Honor of Kings Technical Director, Tencent
May 13 9:00-9:45 Experience Sharing of Battle of Balls Optimization Li Dongxu
Senior Backend Engineer, Giant
9:45-10:30 The Network Synchronization Technology in MOBA Chen Shi
Principle Developer, Linekong
10:30-11:15 2D Indie Game Design of Coconut Island Xu Buyi
CTO, Coconut Island
11:10-12:00 Classic, Modern, Future - Three Ways in Which That Shanda Uses Unity Engine Xu Zheng
Director of Tech Center, Shanda
13:30-14:15 Developing Turn-based Mobile Game with Unity Wang Yuanming
Principle Engineer, Loong Entertainment
14:15-15:00 The Development of Action Game ICEY Feng Xiang
CTO, FantaBlade Network Technology
15:00-15:45 How to Create Adaptive Graphics on Mobile Devices Li Jing
Technical Art Director, Lilith Games
15:45-16:30 Transformation of Webgame Team to Mobilegame Team with Unity Ye Bin
Producer, So Funny
16:30-17:15 Indie Game Development Skills He Bin
Producer, Hunter Studio
17:15-18:00 The Art Design Proccess of Marvel Game Tang Jingjing
Art Director, Xiaozao Technologies
Technical Session I, 7th Floor Pearl Room
Date Time Session Topic Speaker
May 12 13:30-14:15 Unity Enterprise Support Case Sturdy and Analysis Zhang Liming
Unity Technical Director, China
14:15-15:00 Bug Summiting Procedure by Unity R&D Cai Yuanxing
Unity R&D Engineer
15:00-15:45 Application and Analysis of Real-Time Voice and Video Technology in Games Chen Ruofei
Chief Audio Expert,
15:45-16:30 New Features of NavMesh Bao Jianyun
Unity Evangelist
16:30-17:15 Asynchronous Programming in Unity Liu Weixian
Unity Support Engineer
17:15-18:00 Advanced Unity Graphics Debugging Zhang Chenyuan
Unity Support Engineer
May 13 9:00-9:45 New Features and Development Plans of GPU Instancing Yao Xiaoling
Unity R&D Engineer
9:45-10:30 Fuel Your Game Dev Dream - Make Money on Mobile With Unity Chen Di
Unity Analytics Business Development Director
Zhu Huabing
Unity Ads Senior Business Development Manager
10:30-11:15 The Crowd Simulation Baseed On Animation Instancing Jin Xiaoyu
Unity Support Engineer
11:10-12:00 Fast Game Prototyping With Unity Richard Yang
Unity Platform Technical Director
13:30-14:15 Adam Demo Creation with Timeline, Cinemachine & Unity Kelvin Lo
Unity Evangelist
14:15-15:00 Vulkan in Unity - Extreme Optimization Cases Nathan Li
Ecosystem Manager, ARM
15:00-15:45 Performance Profiling & Optimization of Mobile Games Zhang Liming
Unity Technical Director, China
Tian Biao
Unity Support Engineer
15:45-16:30 Unity Render Pipeline New Features - Scriptable Render Pipeline Liu Zhendong
Unity Support Engineer
16:30-17:15 UGUI Optimization Deep Dive Yang Huazhong
Unity Support Engineer
17:15-18:00 Unity eaglEEye Performance Analysis Platform Gao Chuan
Unity Support Engineer
Technical Session II, 7th Floor Grand Ballroom II
Date Time Session Topic Speaker
May 12 13:30-14:15 Unity Analytics Roundtable: Game Industry Trend John Cheng
Unity Analytics General Manager
14:15-15:00 Asset Bundle Graph Tool Hiroki Omae
Unity Regional Director, Japan
15:00-15:45 The Making of Ultimate Bowl 2017 - A Real-Time Demo Using Timeline Function Haruhiro Uchida
Satoshi Takahashi
Yuya Torii
Zhang Zhongzheng
Marza Animation Planet
15:45-16:30 Great Minds Think Southeast Asia Jonathon Sze
Co-Founder & COO, CloudMoolah
16:30-17:15 Unity WebGL Status Update Marco Trivellato
Unity Software Developer
17:15-18:00 Next-gen Mobile Game Texturing and PBR Shading Lee Jungpyo
Technical Art Expert, NetEase
May 13 9:00-9:45 Unity 5.6 New Feature: 360 Video Player Carl Callewaert
Unity Global Director of Evangelism
9:45-10:30 Cinematics & Storytelling with Timeline and Cinemachine Adam Myhill
Unity Head of Cinematics
Mike Wuetherick
Unity Product Manager
10:30-11:15 Freshen up your App: Introducing Remote Settings, an Upcoming Feature of Unity Analytics Lukasz Wolinski
CTO, Dr. Panda
11:15-12:00 Quixel Megascans & Unity Teddy Bergsman Lind
CEO, Quixel
13:30-14:15 Brand New 2D Features Rustum Scammell
Technical Product Manager
14:15-15:00 Closing Your Art and Work Gap Ben Kerslake
Jerry Verhoeven
Co-Directors,Grinning Pickle
15:00-15:45 New 2D Sprite Atlas Workflows: From Simple to Complex Paul Tham
Unity Global 2D Team Lead
15:45-16:30 Shader Profiling and Optimization Arturo Nunez
Unity Field Engineer
16:30-17:15 Optimizing Unity: Minimizing Memory & CPU Ian Dundore
Unity Enterprise Support Engineer
17:15-18:00 Use ScriptableObject to Improve Effciency of Developers and Artists Ian Dundore
Unity Enterprise Support Engineer
VR/AR Session, 7th Floor Grand Ballroom III
Date Time Topic Speaker
May 12 13:30-14:10 Designing EditorVR: Lessons Learned Timoni West
Principal Designer, Unity Labs
14:15-14:55 What to Pack: Exploring VR & AR with Daydream and Tango Wim Meeussen
Senior Software Engineer, Google
15:00-15:40 Achieve Extreme Graphics Performance: Enhance the VR Experience of Star Trek ™: Bridge Crew Wang Wenlan
Senior Software Engineer, Intel
15:45-16:25 Sharing Development Experience of Crisis Action VR Zhang Zihao
Producer, Hero Entertainment
16:30-17:10 Designing AR Apps for Real-World Environments Clifford Chin
Vuforia Evangelist
Vinny DaSilva
Vuforia Developer Evangelist
17:15-18:00 HoloLens Development in Unity Bao Jianyun
Unity Evangelist
May 13 9:00-9:45 Immersion of Multiplayer and Singleplayer Game in VR Kelvin Lo
Unity Evangelist
9:45-10:30 Scumbag Brain: The Science of VR Mike Geig
Unity Evangelist
10:30-11:15 The Optimization of PlayStation® VR Development in Unity James Wang
Technical Director, SIE Shanghai
11:15-12:00 Unity Analytics in VR Marek Marchlewicz
Unity Evangelist
13:30-14:15 "Word to World" - Artwork Realized with Unity Lin Junting
New Media Artist
14:15-15:00 VRWorks and Ansel in NVIDIA Yang Xueqing
Senior Development Engineer, Nvidia
15:00-15:45 Extreme Experience in MR - Building an Application Based on Windows MR Platform and Unity Mei Yingguang
Technical Evangelist, Microsoft
Lu Rong
Visual C++ Project Manager, Microsoft
15:45-16:30 VR Hack ‘n’ Slash Game Development Experience Zhang Yue
CPO, Vanimals
16:30-17:15 Audio Spatializer in Unity Sun Zhipeng
Unity Support Engineer
17:15-18:00 Quick Dive into Google Dadyream Development Marek Marchlewicz
Unity Evangelist
EDU Sesssion, 5th Floor 5B+C Meeting Room(FOC Session)
Date Time Session Topic Speaker
May 12 13:30-14:00 The Introduction of Unity Education Li Hong
Unity Senior Educatuion Manager
14:05-14:35 The Development and Educational Application of Smart Automobile Driving Stimulator With Unity Wang Jianmin
Professor, Tongji University
14:40-15:10 The Application of Unity Training Xie Ning
Vice Professor, University of Electronic Science and Technology of China
15:15-15:45 Unity is Weird, Wild & Wonderful Christian Grewell
Baaria Ahmad Chaudhary
Marjorie Wang
NYU Shanghai
15:50-16:20 Combining VR with High Level Education Yang Lijun
General Manager, Lanou Technology Ltd., Co.
16:25-17:00 How to Train Game Designers with Unity at Universites Shao Bing
Vice Professor, Jilin University of The Arts


Register Now

  • Unite Pass

    (Access to all technical sessions and Keynote from May 12th to 13th.)

    ¥1200 per pax

  • Unite Pass (Group Purchase)

    (Purchase ≥ 3)

    ¥960 per pax

Register Now

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