Unite is a place for developers to gather and unlock the full creative potential of the Unity engine, meet up and brainstorm with Unity experts and industry leaders, and get a peek at what Unity will bring you in the future.
Unite 2017 is returning to the city of heights, Shanghai, on May 12 – 13, with a Unity Training Day on May 11.
►Unite Shanghai now has 3 days and more than 70 top-notch presentations, to give you more insight into Unity than ever.
►Get first-hand information about new plans, features and improvements, get engaged in profound talks, and brainstorm with the best of your peers.
►Inspiration, brain ticklers, a brand new game showcase, and networking parties that will sweep you off your feet!
Come and connect with your fellow artists, creators and programmers, learn from experts across all forms of entertainment and walk away with the knowledge and tools you need to boost your creative success.
Tickets |
Phase II (4/16 – 4/30) |
Phase III (5/1 – 5/11) |
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Unite Pass (Access to all technical sessions and Keynote from May 12th to 13th) |
¥800 per pax | ¥1200 per pax | ||
Unite Pass (Group Purchase) (Purchase ≥ 3 unite passes to enjoy 20% off) |
¥640 per pax | ¥960 per pax | ||
Keynote Only |
Free | Free | ||
Training Day – VR Masterclass |
¥200 per pax | |||
Training Day – Basic Unity |
¥200 per pax |
Data | Time | Session Topic |
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May 11 | 9:00-17:00 | VR Masterclass Basic Unity |
May 12 | 09:00-11:30 | Keynote |
13:30-18:00 | Technical Session I Technical Session II Case Studies Session VR/AR Session EDU Session | |
20:00-22:00 | Unite Party | |
May 13 | 09:00-18:00 | Technical Session I Technical Session II Case Studies Session VR/AR Session |
Date | Time | Session Topic | Speaker |
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May 12 | 13:30-14:15 | How to Make Successful Products Continuously - From Tianlong 3D to Zhuxian | Tong Qing SVP, Perfect World |
14:15-15:00 | Head to the World with Unity: Experience Sharing in R&D Efficiency and Monetizing of Small Team In The World | Song Xiaoxiao CEO, YoMob Qian Kanglai CTO, Soulgame |
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15:00-15:45 | Dragon Nest Performance Optimization | Pang Chihai Engine Develop Engineer, Huanle |
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15:45-16:30 | Next-level Cartoon Rendering Technology in Unity 5 | He Jia Technical Lead, Mihoyo |
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16:30-17:15 | Exploring the Audio-visual Language in the VR Environment of the Game Engine | Mi Li Co-founder CCO \ Director, Pinta Studio |
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17:15-18:00 | Honor of Kings: Technical Dive | Deng Jun Honor of Kings Technical Director, Tencent |
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May 13 | 9:00-9:45 | Experience Sharing of Battle of Balls Optimization | Li Dongxu Senior Backend Engineer, Giant |
9:45-10:30 | The Network Synchronization Technology in MOBA | Chen Shi Principle Developer, Linekong |
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10:30-11:15 | 2D Indie Game Design of Coconut Island | Xu Buyi CTO, Coconut Island |
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11:10-12:00 | Classic, Modern, Future - Three Ways in Which That Shanda Uses Unity Engine | Xu Zheng Director of Tech Center, Shanda |
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Lunch | |||
13:30-14:15 | Developing Turn-based Mobile Game with Unity | Wang Yuanming Principle Engineer, Loong Entertainment |
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14:15-15:00 | The Development of Action Game ICEY | Feng Xiang CTO, FantaBlade Network Technology |
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15:00-15:45 | How to Create Adaptive Graphics on Mobile Devices | Li Jing Technical Art Director, Lilith Games |
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15:45-16:30 | Transformation of Webgame Team to Mobilegame Team with Unity | Ye Bin Producer, So Funny |
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16:30-17:15 | Indie Game Development Skills | He Bin Producer, Hunter Studio |
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17:15-18:00 | The Art Design Proccess of Marvel Game | Tang Jingjing Art Director, Xiaozao Technologies |
Date | Time | Session Topic | Speaker |
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May 12 | 13:30-14:15 | Unity Enterprise Support Case Sturdy and Analysis | Zhang Liming Unity Technical Director, China |
14:15-15:00 | Bug Summiting Procedure by Unity R&D | Cai Yuanxing Unity R&D Engineer |
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15:00-15:45 | Application and Analysis of Real-Time Voice and Video Technology in Games | Chen Ruofei Chief Audio Expert, Agora.io |
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15:45-16:30 | New Features of NavMesh | Bao Jianyun Unity Evangelist |
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16:30-17:15 | Asynchronous Programming in Unity | Liu Weixian Unity Support Engineer |
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17:15-18:00 | Advanced Unity Graphics Debugging | Zhang Chenyuan Unity Support Engineer |
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May 13 | 9:00-9:45 | New Features and Development Plans of GPU Instancing | Yao Xiaoling Unity R&D Engineer |
9:45-10:30 | Fuel Your Game Dev Dream - Make Money on Mobile With Unity | Chen Di Unity Analytics Business Development Director Zhu Huabing Unity Ads Senior Business Development Manager |
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10:30-11:15 | The Crowd Simulation Baseed On Animation Instancing | Jin Xiaoyu Unity Support Engineer |
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11:10-12:00 | Fast Game Prototyping With Unity | Richard Yang Unity Platform Technical Director |
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Lunch | |||
13:30-14:15 | Adam Demo Creation with Timeline, Cinemachine & Unity | Kelvin Lo Unity Evangelist |
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14:15-15:00 | Vulkan in Unity - Extreme Optimization Cases | Nathan Li Ecosystem Manager, ARM |
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15:00-15:45 | Performance Profiling & Optimization of Mobile Games | Zhang Liming Unity Technical Director, China Tian Biao Unity Support Engineer |
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15:45-16:30 | Unity Render Pipeline New Features - Scriptable Render Pipeline | Liu Zhendong Unity Support Engineer |
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16:30-17:15 | UGUI Optimization Deep Dive | Yang Huazhong Unity Support Engineer |
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17:15-18:00 | Unity eaglEEye Performance Analysis Platform | Gao Chuan Unity Support Engineer |
Date | Time | Session Topic | Speaker |
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May 12 | 13:30-14:15 | Unity Analytics Roundtable: Game Industry Trend | John Cheng Unity Analytics General Manager |
14:15-15:00 | Asset Bundle Graph Tool | Hiroki Omae Unity Regional Director, Japan |
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15:00-15:45 | The Making of Ultimate Bowl 2017 - A Real-Time Demo Using Timeline Function | Haruhiro Uchida Satoshi Takahashi Yuya Torii Zhang Zhongzheng Marza Animation Planet |
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15:45-16:30 | Great Minds Think Southeast Asia | Jonathon Sze Co-Founder & COO, CloudMoolah |
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16:30-17:15 | Unity WebGL Status Update | Marco Trivellato Unity Software Developer |
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17:15-18:00 | Next-gen Mobile Game Texturing and PBR Shading | Lee Jungpyo Technical Art Expert, NetEase |
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May 13 | 9:00-9:45 | Unity 5.6 New Feature: 360 Video Player | Carl Callewaert Unity Global Director of Evangelism |
9:45-10:30 | Cinematics & Storytelling with Timeline and Cinemachine | Adam Myhill Unity Head of Cinematics Mike Wuetherick Unity Product Manager |
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10:30-11:15 | Freshen up your App: Introducing Remote Settings, an Upcoming Feature of Unity Analytics | Lukasz Wolinski CTO, Dr. Panda |
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11:15-12:00 | Quixel Megascans & Unity | Teddy Bergsman Lind CEO, Quixel |
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Lunch | |||
13:30-14:15 | Brand New 2D Features | Rustum Scammell Technical Product Manager |
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14:15-15:00 | Closing Your Art and Work Gap | Ben Kerslake Jerry Verhoeven Co-Directors,Grinning Pickle |
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15:00-15:45 | New 2D Sprite Atlas Workflows: From Simple to Complex | Paul Tham Unity Global 2D Team Lead |
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15:45-16:30 | Shader Profiling and Optimization | Arturo Nunez Unity Field Engineer |
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16:30-17:15 | Optimizing Unity: Minimizing Memory & CPU | Ian Dundore Unity Enterprise Support Engineer |
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17:15-18:00 | Use ScriptableObject to Improve Effciency of Developers and Artists | Ian Dundore Unity Enterprise Support Engineer |
Date | Time | Topic | Speaker |
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May 12 | 13:30-14:10 | Designing EditorVR: Lessons Learned | Timoni West Principal Designer, Unity Labs |
14:15-14:55 | What to Pack: Exploring VR & AR with Daydream and Tango | Wim Meeussen Senior Software Engineer, Google |
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15:00-15:40 | Achieve Extreme Graphics Performance: Enhance the VR Experience of Star Trek ™: Bridge Crew | Wang Wenlan Senior Software Engineer, Intel |
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15:45-16:25 | Sharing Development Experience of Crisis Action VR | Zhang Zihao Producer, Hero Entertainment |
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16:30-17:10 | Designing AR Apps for Real-World Environments | Clifford Chin Vuforia Evangelist Vinny DaSilva Vuforia Developer Evangelist |
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17:15-18:00 | HoloLens Development in Unity | Bao Jianyun Unity Evangelist |
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May 13 | 9:00-9:45 | Immersion of Multiplayer and Singleplayer Game in VR | Kelvin Lo Unity Evangelist |
9:45-10:30 | Scumbag Brain: The Science of VR | Mike Geig Unity Evangelist |
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10:30-11:15 | The Optimization of PlayStation® VR Development in Unity | James Wang Technical Director, SIE Shanghai |
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11:15-12:00 | Unity Analytics in VR | Marek Marchlewicz Unity Evangelist |
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Lunch | |||
13:30-14:15 | "Word to World" - Artwork Realized with Unity | Lin Junting New Media Artist |
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14:15-15:00 | VRWorks and Ansel in NVIDIA | Yang Xueqing Senior Development Engineer, Nvidia |
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15:00-15:45 | Extreme Experience in MR - Building an Application Based on Windows MR Platform and Unity | Mei Yingguang Technical Evangelist, Microsoft Lu Rong Visual C++ Project Manager, Microsoft |
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15:45-16:30 | VR Hack ‘n’ Slash Game Development Experience | Zhang Yue CPO, Vanimals |
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16:30-17:15 | Audio Spatializer in Unity | Sun Zhipeng Unity Support Engineer |
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17:15-18:00 | Quick Dive into Google Dadyream Development | Marek Marchlewicz Unity Evangelist |
Date | Time | Session Topic | Speaker |
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May 12 | 13:30-14:00 | The Introduction of Unity Education | Li Hong Unity Senior Educatuion Manager |
14:05-14:35 | The Development and Educational Application of Smart Automobile Driving Stimulator With Unity | Wang Jianmin Professor, Tongji University |
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14:40-15:10 | The Application of Unity Training | Xie Ning Vice Professor, University of Electronic Science and Technology of China |
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15:15-15:45 | Unity is Weird, Wild & Wonderful | Christian Grewell Baaria Ahmad Chaudhary Marjorie Wang NYU Shanghai |
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15:50-16:20 | Combining VR with High Level Education | Yang Lijun General Manager, Lanou Technology Ltd., Co. |
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16:25-17:00 | How to Train Game Designers with Unity at Universites | Shao Bing Vice Professor, Jilin University of The Arts |
Countdown:
Unite Pass
(Access to all technical sessions and Keynote from May 12th to 13th.)¥1200 per pax
Unite Pass (Group Purchase)
(Purchase ≥ 3)¥960 per pax