Data | Time | Session Topic |
---|---|---|
May 11 | 9:00-17:00 | VR Masterclass Basic Unity |
May 12 | 09:00-11:30 | Keynote |
13:30-18:00 | Technical Session I Technical Session II Case Studies Session VR/AR Session EDU Session | |
20:00-22:00 | Unite Party | |
May 13 | 09:00-18:00 | Technical Session I Technical Session II Case Studies Session VR/AR Session |
Date | Time | Session Topic | Speaker |
---|---|---|---|
May 12 | 13:30-14:15 | How to Make Successful Products Continuously - From Tianlong 3D to Zhuxian | Tong Qing SVP, Perfect World |
14:15-15:00 | Head to the World with Unity: Experience Sharing in R&D Efficiency and Monetizing of Small Team In The World | Song Xiaoxiao CEO, YoMob Qian Kanglai CTO, Soulgame |
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15:00-15:45 | Dragon Nest Performance Optimization | Pang Chihai Engine Develop Engineer, Huanle |
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15:45-16:30 | Next-level Cartoon Rendering Technology in Unity 5 | He Jia Technical Lead, Mihoyo |
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16:30-17:15 | Exploring the Audio-visual Language in the VR Environment of the Game Engine | Mi Li Co-founder CCO \ Director, Pinta Studio |
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17:15-18:00 | Honor of Kings: Technical Dive | Deng Jun Honor of Kings Technical Director, Tencent |
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May 13 | 9:00-9:45 | Experience Sharing of Battle of Balls Optimization | Li Dongxu Senior Backend Engineer, Giant |
9:45-10:30 | The Network Synchronization Technology in MOBA | Chen Shi Principle Developer, Linekong |
|
10:30-11:15 | 2D Indie Game Design of Coconut Island | Xu Buyi CTO, Coconut Island |
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11:10-12:00 | Classic, Modern, Future - Three Ways in Which That Shanda Uses Unity Engine | Xu Zheng Director of Tech Center, Shanda |
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Lunch | |||
13:30-14:15 | Developing Turn-based Mobile Game with Unity | Wang Yuanming Principle Engineer, Loong Entertainment |
|
14:15-15:00 | The Development of Action Game ICEY | Feng Xiang CTO, FantaBlade Network Technology |
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15:00-15:45 | How to Create Adaptive Graphics on Mobile Devices | Li Jing Technical Art Director, Lilith Games |
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15:45-16:30 | Transformation of Webgame Team to Mobilegame Team with Unity | Ye Bin Producer, So Funny |
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16:30-17:15 | Indie Game Development Skills | He Bin Producer, Hunter Studio |
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17:15-18:00 | The Art Design Proccess of Marvel Game | Tang Jingjing Art Director, Xiaozao Technologies |
Date | Time | Session Topic | Speaker |
---|---|---|---|
May 12 | 13:30-14:15 | Unity Enterprise Support Case Sturdy and Analysis | Zhang Liming Unity Technical Director, China |
14:15-15:00 | Bug Summiting Procedure by Unity R&D | Cai Yuanxing Unity R&D Engineer |
|
15:00-15:45 | Application and Analysis of Real-Time Voice and Video Technology in Games | Chen Ruofei Chief Audio Expert, Agora.io |
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15:45-16:30 | New Features of NavMesh | Bao Jianyun Unity Evangelist |
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16:30-17:15 | Asynchronous Programming in Unity | Liu Weixian Unity Support Engineer |
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17:15-18:00 | Advanced Unity Graphics Debugging | Zhang Chenyuan Unity Support Engineer |
|
May 13 | 9:00-9:45 | New Features and Development Plans of GPU Instancing | Yao Xiaoling Unity R&D Engineer |
9:45-10:30 | Fuel Your Game Dev Dream - Make Money on Mobile With Unity | Chen Di Unity Analytics Business Development Director Zhu Huabing Unity Ads Senior Business Development Manager |
|
10:30-11:15 | The Crowd Simulation Baseed On Animation Instancing | Jin Xiaoyu Unity Support Engineer |
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11:10-12:00 | Fast Game Prototyping With Unity | Richard Yang Unity Platform Technical Director |
|
Lunch | |||
13:30-14:15 | Adam Demo Creation with Timeline, Cinemachine & Unity | Kelvin Lo Unity Evangelist |
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14:15-15:00 | Vulkan in Unity - Extreme Optimization Cases | Nathan Li Ecosystem Manager, ARM |
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15:00-15:45 | Performance Profiling & Optimization of Mobile Games | Zhang Liming Unity Technical Director, China Tian Biao Unity Support Engineer |
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15:45-16:30 | Unity Render Pipeline New Features - Scriptable Render Pipeline | Liu Zhendong Unity Support Engineer |
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16:30-17:15 | UGUI Optimization Deep Dive | Yang Huazhong Unity Support Engineer |
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17:15-18:00 | Unity eaglEEye Performance Analysis Platform | Gao Chuan Unity Support Engineer |
Date | Time | Session Topic | Speaker |
---|---|---|---|
May 12 | 13:30-14:15 | Unity Analytics Roundtable: Game Industry Trend | John Cheng Unity Analytics General Manager |
14:15-15:00 | Asset Bundle Graph Tool | Hiroki Omae Unity Regional Director, Japan |
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15:00-15:45 | The Making of Ultimate Bowl 2017 - A Real-Time Demo Using Timeline Function | Haruhiro Uchida Satoshi Takahashi Yuya Torii Zhang Zhongzheng Marza Animation Planet |
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15:45-16:30 | Great Minds Think Southeast Asia | Jonathon Sze Co-Founder & COO, CloudMoolah |
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16:30-17:15 | Unity WebGL Status Update | Marco Trivellato Unity Software Developer |
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17:15-18:00 | Next-gen Mobile Game Texturing and PBR Shading | Lee Jungpyo Technical Art Expert, NetEase |
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May 13 | 9:00-9:45 | Unity 5.6 New Feature: 360 Video Player | Carl Callewaert Unity Global Director of Evangelism |
9:45-10:30 | Cinematics & Storytelling with Timeline and Cinemachine | Adam Myhill Unity Head of Cinematics Mike Wuetherick Unity Product Manager |
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10:30-11:15 | Freshen up your App: Introducing Remote Settings, an Upcoming Feature of Unity Analytics | Lukasz Wolinski CTO, Dr. Panda |
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11:15-12:00 | Quixel Megascans & Unity | Teddy Bergsman Lind CEO, Quixel |
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Lunch | |||
13:30-14:15 | Brand New 2D Features | Rustum Scammell Technical Product Manager |
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14:15-15:00 | Closing Your Art and Work Gap | Ben Kerslake Jerry Verhoeven Co-Directors,Grinning Pickle |
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15:00-15:45 | New 2D Sprite Atlas Workflows: From Simple to Complex | Paul Tham Unity Global 2D Team Lead |
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15:45-16:30 | Shader Profiling and Optimization | Arturo Nunez Unity Field Engineer |
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16:30-17:15 | Optimizing Unity: Minimizing Memory & CPU | Ian Dundore Unity Enterprise Support Engineer |
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17:15-18:00 | Use ScriptableObject to Improve Effciency of Developers and Artists | Ian Dundore Unity Enterprise Support Engineer |
Date | Time | Topic | Speaker |
---|---|---|---|
May 12 | 13:30-14:10 | Designing EditorVR: Lessons Learned | Timoni West Principal Designer, Unity Labs |
14:15-14:55 | What to Pack: Exploring VR & AR with Daydream and Tango | Wim Meeussen Senior Software Engineer, Google |
|
15:00-15:40 | Achieve Extreme Graphics Performance: Enhance the VR Experience of Star Trek ™: Bridge Crew | Wang Wenlan Senior Software Engineer, Intel |
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15:45-16:25 | Sharing Development Experience of Crisis Action VR | Zhang Zihao Producer, Hero Entertainment |
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16:30-17:10 | Designing AR Apps for Real-World Environments | Clifford Chin Vuforia Evangelist Vinny DaSilva Vuforia Developer Evangelist |
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17:15-18:00 | HoloLens Development in Unity | Bao Jianyun Unity Evangelist |
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May 13 | 9:00-9:45 | Immersion of Multiplayer and Singleplayer Game in VR | Kelvin Lo Unity Evangelist |
9:45-10:30 | Scumbag Brain: The Science of VR | Mike Geig Unity Evangelist |
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10:30-11:15 | The Optimization of PlayStation® VR Development in Unity | James Wang Technical Director, SIE Shanghai |
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11:15-12:00 | Unity Analytics in VR | Marek Marchlewicz Unity Evangelist |
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Lunch | |||
13:30-14:15 | "Word to World" - Artwork Realized with Unity | Lin Junting New Media Artist |
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14:15-15:00 | VRWorks and Ansel in NVIDIA | Yang Xueqing Senior Development Engineer, Nvidia |
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15:00-15:45 | Extreme Experience in MR - Building an Application Based on Windows MR Platform and Unity | Mei Yingguang Technical Evangelist, Microsoft Lu Rong Visual C++ Project Manager, Microsoft |
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15:45-16:30 | VR Hack ‘n’ Slash Game Development Experience | Zhang Yue CPO, Vanimals |
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16:30-17:15 | Audio Spatializer in Unity | Sun Zhipeng Unity Support Engineer |
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17:15-18:00 | Quick Dive into Google Dadyream Development | Marek Marchlewicz Unity Evangelist |
Date | Time | Session Topic | Speaker |
---|---|---|---|
May 12 | 13:30-14:00 | The Introduction of Unity Education | Li Hong Unity Senior Educatuion Manager |
14:05-14:35 | The Development and Educational Application of Smart Automobile Driving Stimulator With Unity | Wang Jianmin Professor, Tongji University |
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14:40-15:10 | The Application of Unity Training | Xie Ning Vice Professor, University of Electronic Science and Technology of China |
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15:15-15:45 | Unity is Weird, Wild & Wonderful | Christian Grewell Baaria Ahmad Chaudhary Marjorie Wang NYU Shanghai |
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15:50-16:20 | Combining VR with High Level Education | Yang Lijun General Manager, Lanou Technology Ltd., Co. |
|
16:25-17:00 | How to Train Game Designers with Unity at Universites | Shao Bing Vice Professor, Jilin University of The Arts |
Countdown:
Unite Pass
(Access to all technical sessions and Keynote from May 12th to 13th.)¥1200 per pax
Unite Pass (Group Purchase)
(Purchase ≥ 3)¥960 per pax